Am I Worthy Now?

("Advanced Design in Unity" course project at University of Osnabrück, Germany)



Project Goal:

  • Goal: As learning Unity Engine and Game Design continues in the next course, the new goal is to use the last game prototypes from "Introduction to Unity" course to improve the game from design and mechanic perspectives. This project follows the previous story and characters but dives deeper into immersion and level design.

  • Plot: This time, the game storytelling is more complex and explained as a fairy tale in the first animated scenes. This time the main character lives in a village and must save the princess's life and help her escape being imprisoned by a cruel magician.

  • More: Full project info and documentation can be found here: Am I Worthy Now? Notion Page

  • Implementation Duration: 1 Month

More Info:

What I did as a Researcher
  • Game UI Research and Design:
    Designed in-game UI interfaces (Menu; Scoring System; Final Result) for user interactions and game progression and managed environmental visual design based on market trends and user research.

  • Applied User Survey Data to Optimize Game Difficulty Progression Between Levels.

What I did as a Game Designer/Developer
  • LEVEL DESIGN:
    Designed and crafted four distinct levels with unique environments, incorporating environmental storytelling elements to enhance player immersion and engagement.

  • SCORING SYSTEM:
    Developed a comprehensive scoring system that accurately tracks and calculates points based on the player's actions, such as collecting coins and defeating enemies. This scoring system is made to measure the player's progress and success, providing a clear indication of whether the game was completed successfully or not.

  • OBSTACLES AND POWERUPS:
    Implemented a dynamic lava obstacle that poses a threat to the player, deducting one life per second if the player comes into contact with it, adding an element of urgency and risk-reward gameplay. Placed strategically hidden powerups, including shooting abilities and health kits, throughout different parts of the levels, encouraging exploration and rewarding the player for their curiosity and skill.